soccer map entities

 

L. Duke

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I've been asked by quite a few mappers how I setup the entities that power my de_soccer1 and de_soccer1_knives maps. Here's a quick explanation. If you try this and something is not clear or doesn't seem to work right, let me know and I'll update the page.

 

Part 1. Triggering an event on a "goal"

 

First, I gave my prop_physics soccer ball the incredibly creative name soccerball.

 

Second, somewhere in the map I placed a filter_activator_name with a name of soccerball_filter, a filter mode of allow entities that match, and a filter name of my physics object, the soccerball.

 

Third, at the goal, create a brush covered in the trigger texture, tie it to a trigger_multiple entity, and change its filter name to soccerball_filter.

 

The trigger is now only activated when the soccer ball touches it and you can use the outputs to do whatever you want.

 

Part 2. Using the trigger output to kill a team

 

Somewhere in the map place two filter_activator_teams. Name one filter_ct and the other filter_t. Make sure the filter mode is on allow and choose the filter team for each one that matches its name.

 

Then create two trigger_hurts that each cover the entire map. Change the names to something with T and CT in them. Then change the filter name in the T killer to filter_t and in the CT killer to filter_ct.

 

When you want to kill a team, fire the enable event for the trigger that kills that team.

 

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