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VIP
Mod - Info for Mappers
VIP Mod enables the assassination style game play from
Counter-Strike in the Counter-Strike:Source environment.
To set up your map to work with the VIP plugin:
| 1. |
The map name must start with "as_" (my
example will be called as_test, download link is at the
bottom of this page). |
| 2. |
Determine the coordinates of the VIP escape
zone. You can create a temporary trigger around the escape
zone (see the "VIP rescue zone" VisGroup in the test map) and
examine the location of the corners in hammer. Write down
the minimum and maximum X, Y, and Z coordinates. (Or you can
read the values from the vmf file as shown
here). |
| 3. |
Add a point_servercommand entity to your
map. Change it's name to "servercommand" |
| 4. |
Add a logic_auto entity to your map. Use the
logic_auto to trigger point_servercommand on map spawn with
the vip_escapezone command. The format is "vip_escapezone
minX minY minZ maxX maxY maxZ"
For example:

If you have two escape zones in your map,
add a second output in the same way using vip_escapezone2
as the command.
If you want the VIP to disappear (be teleported) add another
output of vip_teleport X Y Z where "X Y Z" is the
point he will be teleported to when he escapes. For example:
vip_teleport 1024 512 -400
For example:
 |
| 4. |
Add a hostage entity to the map in an
inaccessible location so that if time runs out the
Terrorists win. The test map has the hostage embedded
directly in the ground beneath the rescue zone so that the
radar will show the location of the rescue zone. |
| 5. |
For testing purposes you may want to
download VIP
mod. |
Download as_test example map
<< back to VIP Mod
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